The Wild Ones
The Wild Ones are on a high-octane mission to save the majestic herd of wild horses that roams B.C.’s pristine Nemiah Valley.
The Chase Is On!
The season is off to a dangerous start when a sudden cold snap freezes the Nemiah Valley floor, forcing the team to make last minute adjustments if they hope to get on an even footing with the wild horses.
Nerves of Steel
The team pursues a group of studs through the treacherous terrain on Bald Mountain. But moving them from the catch pen to the training grounds is an entirely different kind of challenge.
White Lightning
Hawkridge has his eye on a group of unusual white horses on the Konni Lake hills. Howard enlists his old friend Darren to help bring in the mysterious studs.
Elvis Has Left the Building
The riders brave treacherous terrain in pursuit of an infamous wild stud. The rescued foal creates havoc on the ranch. Hawk and Emery make a grizzly discovery.
Young Guns
A grueling mission drives a wedge between veterans – so the next generation takes charge of the game.
Now We've Got Problems
A split-second mistake while tracking a pair of renegade horses spells disaster in the bush.
Initiation Day
Lashway invites his thrill-seeking friend Cornelius – a cattle rancher better known as Corn Dog – to join the mission on Bald Mountain.
William's Lake Stampede
The annual Williams Lake Stampede opens with the arrival of the Xeni Gwet’in Wagon Trip. The chase team face off against each other – and their rivals from Merritt, BC – in the death-defying Mountain Race.
Out Of Your League
The cowboys find it increasingly difficult to keep up with the athletic summer Qayus. With time running out on the chase season, the team is forced to adapt or admit failure.
King of the Hill
It’s the last chase of the season, and the team makes one final push to bring in some promising Qayus by moving the chase off the mountain and into the meadows. But tensions run high when they disagree about strategy.