Supercar
Follow the adventures of Supercar, a prototype vehicle that could travel in the air, on land or beneath the sea. Its test pilot was Mike Mercury, who traveled the world in search of adventure.
Rescue
On its maiden flight, Supercar, piloted by Mike Mercury, has to find and rescue brothers Bill and Jimmy Gibson who are adrift at sea, in a thick fog, following a plane crash.
Amazonian Adventure
Jimmy's pet monkey has become ill. Jeff needs to undertake a dangerous mission to South America using the still largely untested Supercar to locate a plant needed to save his monkey's life.
The Talisman of Sargon
The Supercar team are called on to try and stop Master Spy from getting control of an ancient artifact that will deliver wisdom and power to its holder.
False Alarm
The team receive a distress call instigated by Master Spy to rescue two geologists trapped in the mountains in order to distract the team and steal their vehicle.
What Goes Up
A high altitude balloon test goes awry and Supercar must attempt to intercept the ballon before it crushes to Earth.
Keep it Coll
Supercar attempts to rescue Dr. Beaker from an explosive trap set by Master Spy.
Grounded
The Supercar project has moved to England to install new control circuits for the guidance system.
Jungle Hazard
Supercar must ensure Miss Farnsworth's safety after Superspy attempts to purchase her estate.
High Tension
Master Spy kidnaps Dr. Beaker and then contacts the Supercar organization with a ransom demand.
A Little Art
Counterfeiters, in search of special plates used to make American dollars, realize the location of the plates are revealed in a painting just sold to Dr. Beaker.
