Z Nation
In the midst of a devastating zombie apocalypse, a team of everyday heroes must transport the only known survivor of the virus across the country to the last functioning viral lab.
The Murphy
Picking up moments after the launch, the team is split up trying to outrun the impending blast.
White Light
Each member of the group goes through a near-death experience while being attacked by bounty hunters.
Zombie Road
The group finally tracks down Murphy. During a mission to transport survivors to safety, blasters attack.
Batch 47
The group makes its way to the greenhouse where Batch 47 is being grown by Odegard.
Zombaby!
Murphy's past comes back to haunt him when Serena tracks him down. The team stumbles upon a hidden farm.
Zombie Baby Daddy
Murphy separates from the group out of fear that they may take the baby away — and kill her.
Down the Mississippi
While crossing the Mississippi River, the group is involved in an accident and 10K is separated.
The Collector
Tricked into a trap by use of a fresh brain lure, Murphy is captured by a zombie fan known as 'The Collector.'
RoZwell
Near Roswell, New Mexico, the group encounters a community they believe is above a secret underground base.
We Were Nowhere Near the Grand Canyon
Murphy, Warren, Vasquez and Addy find themselves at a casino while 10K and Doc are captured by Natives.
Corporate Retreat
The group becomes embroiled in corporate politics at a hotel overtaken by white-collar survivors.
Party with the Zeros
Near the Mexican border, the group is rescued from a zombie hoard by Escorpion — who leads them to La Reina.
Adios, Muchachos
All hell breaks loose when it's discovered that Dr. Kurian's vaccine doesn't work.
Day One
Each member of the group reflects on the apocalypse as they finally arrive in California.
All Good Things Must Come to an End
In Los Angeles, the team drives to the coordinates of the mobile CDC lab provided by Citizen Z.